A mobile host console that allows sellers to go live on their mobile only

I interned on the eBay Live team (seller side). My internship project is designing a 0-1 mobile-native live-streaming studio through an AI-first, rapid prototyping workflow.

Mobile design

AI-forward design

Product strategy

e-commerce

My Role:

Product design intern

Tools:

Figma, Vercel (v0)

Timeline:

05.2026 – 08.2026

Team:

eBay Live Seller Team

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Speak, friend, and enter...This is a password protected casestudy

The 4-digits password can be found on top-right corner of my resume. Or email thechloezhang@gmail.com to get the password.

No password? No problem. Read my NDA-safe internship recap below.

00 Summary & Impact (NDA-safe version)

70% working on a mobile host console, 30 % on design system

While some of my design is under NDA, my impact included:

Shipped 4 eBay Live features in 3 months after documenting and QA

Designed and scoped a MVP for Mobile Host Console, allowing sellers to go Live using their phone only

Selected as 1 of 3 intern projects presented directly to CEO Jamie Iannone and design leadership team.

01 My 3 side projects & 1 main internship project

The three side projects that I shipped

Project 1: Live Indicator Pills & Event Tiles

To elevate the visual quality and improve contrast over Live Event thumbnails, the team transitioned the live indicator from a solid bright green (Kiwi) pill into a semi-transparent dark pill featuring a pulsating green live dot, improving image readability while retaining prominent live status.

While the core visual styling was established by a Principal Designer, I owned the component architecture, logic, and handoff documentation to integrate the new pill into eBay's design system.

  • Context-Aware State Logic: Designed placement-based variants — stripping "LIVE" text in favor of pure viewer counts inside the eBay Live Hub, while keeping the explicit "LIVE" text + viewer count on external discovery surfaces (ie., Homepage).

  • Component Sizing Rules: Defined dynamic component triggers (Small vs. Large pill) using a >299px tile width threshold to maintain legibility across varying viewport sizes.

  • Nested Tile Architecture: Re-architected the parent Live Event Tile component to incorporate the updated pill sub-component without breaking downstream instances across design files.

  • Specing & Handoff: Authored component rules, variant behaviors, and state guidelines to align cross-functional design and engineering teams for production implementation.

Project 2: Cross-Platform Componentization: In-Stream Chat Input Field

I engineered a responsive, unified chat input component system across Mobile Native, Mobile Web (mWeb), and Desktop Web (dWeb).

  • Responsive Viewport Scaling: Built adaptive layout rules to optimize input real estate—locking container height with internal text scrolling on constrained mobile screens, while allowing dynamic vertical expansion on desktop web.

  • Multiline Behavior: Defined exact container height steps and line-wrap rules from 1 to 4+ lines, establishing clear overflow boundaries to keep the input interface from obscuring the live stream.

  • Production State & Rule Specs: Authored a complete component matrix covering placeholder, active focus, multiline expansion, max-character overflow, and send trigger states for engineering handoff.

Project 3: 0-to-1 Feature Design: In-Stream @Mentions

I led the end-to-end design for eBay Live’s first-ever interaction that allows viewers and sellers to mentions other viewers to drive direct buyer-to-buyer and host-to-buyer engagement.

  • Visual Hierarchy: Designed a treatment that visually distinguished @mentioned users from rest of the comment

  • Dynamic Reflow & Multi-Tag Rules: Established line-wrap and truncation behavior across different comment lengths, ensuring multiple tagged users reflow gracefully without clipping text.

  • Overlay Legibility: Standardized typography, badge padding, and background UI treatments to guarantee accessibility over both solid chat panels and active video streams.

  • Cross-Functional Handoff: Authored edge-case specs, character limits, and QA documentation to align Product, Design, and Engineering prior to build.

Main internship project: 0-1

Mobile Host Console: Designed a way to allow sellers to go live, mobile only

Unifying live stream management and camera controls into a single, touch-safe mobile viewport for sellers.

  • Single-Viewport Design: Consolidated dual-device stream controls (inventory management, queue, and live chat) onto a single mobile camera screen, unbinding sellers from desktop setups to unlock mobile-first stream formats (e.g., trade shows, pop-ups).

  • Rapid AI Prototyping: Used Vercel (V0) alongside Figma to build interactive code prototypes, validating touch ergonomics and gesture physics early with engineering partners.

At last, I want to give a huge shout out to my team, without these amazing and talented people, this project would not have been this fruitful.

Thank you: Megan O'Neill, Jason Brightman, Jimmy Forde, Jeremy Bechtel, Brian Ganninger, Casey Skinner, Laura Trexler, Natalie Rincon, Ikon Eco, Michael Kanne, Henna Javed, Maryana Kuznetsova, Cayce Savage, David Yeo, Shannon Whiteman, Heidi Li, and Larissa Scordato!

© 2026 Chloe. Made with iced oat milk latte in New York City.

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© 2026 Chloe. Made with iced oat milk latte in New York City.